
UFO: Aftermath Patches details
Patch 1.3 fixes the following issues:
Game improvements:
- More variable statistics of the enemies
- The Reticulans Stealth and Observation is decreased
- Enable sounds for non-player units when they are hit or die
- Fixed some animation problems
- Collapsible weapons can deployed by kneeling: Order the soldier with collapsible weapon to kneel down (it was not previously possible as he carries a heavy armour) and he will deploy the weapon. You can then order him to attack as you see fit.
- Saved games in Save/Load dialogue are ordered by real-world date
- The mind-control can be canceled by pressing Ctrl+C
- The target area can always be reached in outdoor missions
- Some weapon stats are modified
In-Game bugs:
- Fixed pseudo-random crash-bug in strategic game, plus various minor bug-fixes
System improvements:
- Added support for modding tools
- Fixed problems with Matrox Parhelia videocard
Before installing patch 1.3 you have to install patch 1.2 [6-10 MB] , which fixes the following issues:
System issues:
- Various problems with saved game fixed, loading the game is speeded up and the size of the save folder does not grow uncontrollably
- Game difficulty can be seen in the Game screen
- Cube-mapped textures fixed
In-Game bugs:
- Crash-bug with certain configuration of borders fixed
- Crash-bug with picking-up equipment on the current square fixed
- Biomass growth does not stop occasionally
- Mission urgency is displayed correctly on the loading screen
- The Alien Power Cell prerequisite can be gained
- Various interface problems are fixed
- Various errors in localization files are fixed (text edit)
- Various errors with in-game graphics are fixed
System improvements:
- Gamma correction slider added to Launcher
- Game should now run on Matrox and SiS video cards
Game improvements:
- Paralyzed unit cannot spot enemy
- Door can be destroyed by explosion
- Healing order does not require the units to stand side by side
- The Squad window opens when a mission is accepted
- The soldiers left behind in the first part of a two-phase mission are not lost even if not all enemies were eliminated beforehand
- A hint about opening doors added to tutorial mission
- A newly captured base in Biomass is set to Anti-biomass by default if that technology is available
- Fairer awarding of experience points
- Weapon statistics adjusted: hybrid warp weapons are stronger, human rocket launcher have slightly increased range, alien lasers are slightly weaker, human laser weapons are little bit better, and other minor adjustments
- Some transgenant statistics are adjusted
Patch 1.2 already includes patch 1.1a [4.2 MB] for English version 1.0, which fixes the following issues:
- The slowdown in strategic game when Biomass grows too much
- Some problems with Director's cut feature
- Localization problems (text edit)
- Tooltips and other interface problems
- Combat messages from player's unit in tactical game
- Unlimited alien batteries