View the game trailer here (18.6 Mb).
View the original game intro here (8.8 Mb, RealPlayer format)

X-COM Alliance was the last game in development. Although the project had been started back in the mid-90's, this game was supposed to be a first person shooter using the Unreal engine. We don't know exactly what happened to the project, as information flowed easily shortly after the release of Interceptor. However, after that, information began hard to find, until no updates at all was available. In 2000, we learned that the project was on hold, and in 2001 the press would confirm that X-COM Enforcer would come out in it's place.

There are talks of team members leaving the company for unknown reasons, and that's what putted the brakes on the project. In 2001. A lack of communications between the studios (Infogrames, Microprose and Hasbro) seems to be the big issue here in this project. We know that there has been lots of issues between 1998 and 2001 (during the time that Microprose was being sold to Hasbro, and Hasbro Interactive sold to Infogrames, who is now known as Atari).

Here is what we could read from the official information:

"The year is 2062. X-COM is returning to the ruins of the alien invasion base at Cydonia on Mars. Their mission: to search for any technology overlooked at the end of the first alien war fought in UFO: Enemy Unknown. As X-COM reaches orbit around Mars, an abandoned dimension gate flings them 60 light-years from Earth into the middle of a war between X-COM's original foes and a race called the Ascidians. Attempting to return home, X-COM allies join with the Ascidians to defeat the alien threat.

X-COM Alliance is a first-person point-of-view action game that plunges the player into the X-COM universe to take on the alien threat. The explosive battles take place on numerous unique 3-D worlds in a 15-mission fight to kill the aliens and find your way back to Earth. Utilizing a new and exciting view of combat, in which you can also see the first-person view of up to four troopers in your X-COM strike team, the player commands an X-COM squad as they fight their way to the enemies' home world to prevent the decimation of their allies, the Ascidians. On board the X-COM ship, the Patton, the player controls the resources scavenged from the alien craft during combat missions, handpicking squads and arming them with the latest technology researched from both alien and human technologies."

More information about the X-COM Chronology here.

 

In memories of the Alliance project, here are some screenshots:

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Please visit Alliance-X's webpage for more infomation about this game.